![]() The Shining Plains: A massive expanse of grassland home to human cities and tribes of centaurs and wemics.Turmish: Farmers and honest traders thrived in this republic of small cities and peaceful villages.Sespech: An independent barony that gained its independence from Chondath they banned the use of magic.Sembia: This young, expansive nation of lawful merchants served as a broker between the northern and southern powers of the Sea of Fallen Stars.The Pirate Isles: A chain of islands that served as a refuge to the human pirates within the Sea of Fallen Stars.Hlondeth: This independent city-state was ruled by Yuan-ti halfbloods since 6th century DR.The Dragon Coast: The southern coast of the Sea of Fallen Stars was a den for pirates, thieves and members of the regions' more unseemly organizations.Cormyr: A feudal nation of humans living on former elven and dragon territory.Chondath: This confederation of city-states rested on the southern border of the Sea of Fallen Stars.Akanûl: A realm displaced from Abeir during the Spellplague, this kingdom of exotic genasi replaced parts of Chondath and Chessenta.The notable areas within this region included: To the south, the Vilhon Reach formed a second arm leading to the southwest. In the north, the Dragonmere arm of the sea extended far to the west, ending close to the Western Heartlands. With the exception of the Shining Plains, these lands lay along the irregular coastline of the western Sea of Fallen Stars. It also included the multitude of islands that lay to the west in the vast ocean called the Trackless Sea. The Western Heartlands: This vast land of independent cities and farmlands spanned the area between the western coast and the nation of Cormyr.Baldur's Gate: This metropolis was the hub between a number of trading routes named after the famous explorer Balduran.The Sword Coast: A rich coastline of trade, piracy, and adventure between Waterdeep and Baldur's Gate.Nimbral: The mysterious, picturesque island nation of famed wizards and mounted aerial knights.The Nelanther Isles: An island of predominantly non-human pirates that raided the Sword Coast.The Moonshae Isles: A series of rugged and harsh islands located off the western coast of Faerûn.Tethyr: This arid land was home to a nation wracked with war and intrigue as well as a forest with a heavy elven population.Calimshan: This kingdom of extreme wealth, founded by genies, extolled mercantilism.Amn: A huge, relatively new human nation of great wealth and prosperity.Lantan: This technologically advanced island-nation was home to human and gnomish worshipers of Gond.Evermeet: The island homeland for most of the elves of Faerûn following the great retreat.It encompassed both the majority of the Sword Coast and the Lands of Intrigue, as well as: This region included the nations south of Waterdeep and north of the Shining Sea that bordered along the Sea of Swords. Vaasa: A dreary, frozen tundra sparse in population but rich in natural resources.Thesk - Located around the Golden Way, this land of farmers and merchants served as the portal to Kara-Tur.Rashemen - A frigid, rugged realm known for its berserker clans and powerful sorceress witches.Narfell - This expansive, frigid plains land was home to several nomadic tribes.The Hordelands - The vast, barren homelands of the nomadic Tuigan horde.Impiltur: A friendly, peaceful merchant nation.The Great Dale: An insulated land of mostly human farmers, woodsman and druids.Damara: A tolerant, inviting land that was often at odds with its neighbor Vaasa over the mineral trade.It was bordered on the west by the mountain-hemmed land of Vaasa and stretched east to the vast steppes of the Hordelands. This remote area began in the cold, forbidding lands along the great ice sheets and continued south toward the northeastern shores of the Sea of Fallen Stars, collectively known as the Cold Lands. Sword Coast North: This dangerous coastal area comprised several great cities, including the metropolis of Waterdeep and the city of Neverwinter.Silver Marches: A confederation of humans, dwarves, and elves, with the city of Silverymoon at its heart.Savage Frontier: The rugged frontier of the north that attracted farmsteaders and others that chose to live off the land.Frozenfar: The frigid north that contained the Ten Towns of Icewind Dale, the Spine of the World and the Sea of Moving Ice.High Forest: A traditional home of the elves.It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west, north of the High Moor. A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region was generally referred to as "The North", which also contained most of the " Sword Coast North". ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |